Press Clippings: Miscellanea- Stories, Examples, Food for Thought

The initial listing of examples, ideas, and miscellaneous technology or news was culled from a variety of sources we monitor on a regluar basis.

We'd love to see your clippings here as well! Please use the edit this page button to add more, or add comments on how or why you think they may or may not be important. As is the convention throughout the Horizon Project Wiki, we ask you to identify items you think are of high interest to us, as I have done here by typing 4 tilde (~) characters-- - Larry Larry Oct 30, 2011. This will help us to sift through the articles and determine which ones resonate most strongly with the board as a whole.

Recommended Reading


  • As Education Technology Deadline Nears, A Florida Teacher Lets iPhones Invade Her Classroom
    http://stateimpact.npr.org/florida/2013/01/28/as-education-technology-deadline-nears-a-florida-teacher-lets-iphones-invade-her-classroom/
    This article explains how 12th grade English teacher Mariolga Locklin incorporates students’ devices into class, finding ways to incorporate the students’ digital habits, while as Common Core standard deadlines approach, the infrastructure to implement many technologies is not in place, like reliable wireless access and even research into what does and doesn’t work.
  • Beyond Gamification: Cutting-Edge Technology Meets Alternative, Progressive Education
    http://www.forbes.com/sites/jordanshapiro/2013/02/06/beyond-gamification-cutting-edge-technology-meets-alternative-progressive-education/
    The author of this article brings Dr. Peterson, creator of ST Math software together with Donna Allender, a founding member at Philadelphia’s Project Learn School, where students learn skills to be successful as members of a community to conclude that basic timeless learning principles are certainly aided by technology. - Sam Sam Sep 5, 2013 - Kristin.Skeide.Fuglerud Kristin.Skeide.Fuglerud Sep 21, 2013
  • Bigshot DIY camera aims to teach kids tech basics
    http://www.bbc.co.uk/news/technology-23579866
    A DIY digital camera designed to teach children about how the tech it uses works has been developed by a US computer science professor who used funds from Google and the US Department of Defense to develop the kit. He plans to use money he makes from sales to send Bigshot cameras to underprivileged children around the globe. - Sam Sam Sep 5, 2013
  • Commandeering the Decks: Baltimore's Digital Harbor Tech Center
    http://www.forbes.com/sites/timconneally/2013/01/18/commandeering-the-decks-baltimores-digital-harbor-tech-center/
    The South Baltimore Rec Center, after not being used for decades, has reopened as the Digital Harbor Tech Center, a community hackerspace or makerspace where students of Baltimore City Public Schools can access tools to help them design and then create things using tech tools like 3D printers and circuit boards. This article discusses how this is an example of the larger growing maker movement that recognizes the value of experiential learning.
  • Computerbasedmath.org
    http://computerbasedmath.org/computer-based-math-education-estonia.html
    Estonia will be the first country to make use of computerbasedmath.org resources in a project to build a new school statistics course. Founder Conrad Wolfram says “computers have the power to liberate math from calculating, raising its use to new levels- exactly what’s happened outside education.
  • Computer Games + Math = Fun and Learning in Schools
    http://www.hispanicbusiness.com/2013/8/29/computer_games_math_fun_and_learning.htm
    The University of Washington Center for Game Science held an Algebra Challenge using Norwegian-created Dragonbox. About 93 percent of students were able to master linear equations after playing the game for an average of about 1.5 hours. The challenge will be repeated in Norway in the fall.
  • Creative Classrooms Lab Project
    http://creative.eun.org/about
    the Creative Classrooms Lab project, coordinated by European Schoolnet, a unique network of 30 Ministries of Education in Europe and funded by the European Commission’s Lifelong Learning Programme, is carrying out a series of policy experimentations to collect evidence on the implementation, impact and up-scaling of 1:1 pedagogical approaches using tablets.
  • A Crisis in Education is a Terrible thing to Waste
    http://www.nea.com/blog/?p=352
    This article discusses the major themes shaping and disrupting education, and how they create investment opportunities for entrepreneurs and venture capitalists to develop innovative technology that can bring about a critical transformation in education.
  • DragonBox+ Wins Best Serious Game at the 9th International Mobile Gaming Awards
    http://wewanttoknow.com/press/news/wewanttoknow-received-two-awards-from-imga-in-san-francisco/
    A new game by We Want to Know in Oslo Norway has been awarded Best Serious Game at the 9th International Mobile Gaming Awards in connection with the 2013 Gamer Developers Conference in San Francisco. DragonBox teaches algebra, and was pre-launched in Norway to let schools, kids and parents test the game. Almost immediately, it rocketed to become the most purchased app in Apple’s App Store in Norway, kicking more traditional games out of the top list.
  • Games And Apps Will Push Social Skills Back To The Center Of Schooling
    http://www.forbes.com/sites/jordanshapiro/2013/08/19/games-and-apps-will-push-social-skills-back-to-the-center-of-schooling/
    A new website, Graphite, helps teachers choose and evaluate digital learning tools with a crowd-sourced or teacher-sourced listings and ratings of educational apps and games.
  • Google Donates 15,000 Raspberry Pi Computers to U.K. Schools
    http://blogs.wsj.com/tech-europe/2013/01/30/google-donates-15000-raspberry-pi-computers-to-u-k-schools/
    Public critic of the UK school system and CEO of Google Eric Schmidt donated a slew of Raspberry Pi computers to schools in the UK to kickstart the next generation of computer scientists.
  • Google Science Fair
    https://www.googlesciencefair.com/en/2013/
    The Google Science Fair is an online science competition open to students ages 13-18 from around the globe. Prizes range from a 10-day trip to the Galapagos Islands with National Geographic Expeditions, to a $50,000 Google scholarship, to hands-on experiences at LEGO, CERN or GOOGLE.
  • How technology has changed our idea of ‘knowledge,’ and what this means for schools
    http://www.eschoolnews.com/2013/07/30/how-technology-has-changed-our-idea-of-knowledge-and-what-this-means-for-schools/
    The concept of "knowledge" has changed with the emergence of the internet. Dennis Pierce discusses how organically growing online communities like reddit exemplify this and the profound implications this changing concept has for schools.
  • How to Improve Educational Performance? Bring Back Recess
    http://www.fastcoexist.com/1681277/how-to-improve-educational-performance-bring-back-recess
    Due to budget cuts, almost 40% of US elementary schools have cut back or eliminated recess -- a huge blow to academic achievement as research shows that recess actually has cognitive, physical, emotional and social benefits for children.
  • How to Survive in Edtech
    https://www.edsurge.com/n/2013-02-04-how-to-survive-in-edtech
    An conference attendee of “Across Boundaries: Innovation & The Future of Education” describes the key issues for entrepreneurs looking to get ahead in the edtech world, and he lists education entrepreneur John Katzman’s five predictions for edtech startups.
  • How Tablets Can Enable Meaningful Connections for Students and Teachers
    http://blogs.kqed.org/mindshift/2013/08/how-tablets-can-enable-meaningful-connections-for-students-and-teachers/
    This article discusses how students are using ipads for blogging, journaling, creating and curating to deeply connect with content as well as extend their ideas and knowledge to a broader audience through online social networks and social tools like Skype. - Ann.Sorum.Michaelsen Ann.Sorum.Michaelsen Sep 11, 2013
  • Humanizing Online Learning with VoiceThread
    http://edcetera.rafter.com/humanizing-online-learning-with-voicethread/
    This teacher explains how she uses a cloud-based asynchronous communication tool to enhance her online courses.
  • The Impact Of Technology On Curiosity
    http://www.teachthought.com/technology/the-impact-of-technology-on-curiosity/
    The proportional relationship between knowing and wanting to know–is the foundation of what is known as the information-gap theory, but technology has introduced aspects that keep the information-gap theory constantly off-balance, and ultimately stifling enduring curiosity. The author argues that educators “should create compelling visualizations, narratives, and dialogues about what there is to know–what’s worth understanding, and why.”
  • InfoMentor, Serious Games Interactive and Sofatutor Named EdTech 20 Winners
    http://edxusgroup.com/infomentor-serious-games-interactive-and-sofatutor-named-edtech-20-winners/
    Education technology company Edxus Group and IBIS Capital, a specialist media investment and advisory firm, announced the three winners of their EdTech 20 ranking of European e-learning companies. Judged by an industry-leading panel and based on criteria involving; innovation, scale, market impact and revenue growth in Europe over the past year, the winners are InfoMentor, Serious Games Interactive, and Sofatutor, and are described in this article.
  • Introverted Kids Need to Learn to Speak Up at School
    http://www.theatlantic.com/national/archive/2013/02/introverted-kids-need-to-learn-to-speak-up-at-school/272960/
    Drawing on insights from her personal learning network and the book Quiet:The Power of Introverts in a World that Can’t Stop Talking, an educator explains why she thinks it’s important to teach introverted learner interpersonal communication skills.
  • K-12 Students to Receive Free High-Tech Mapping Software Courtesy of MU Geographer’s Collaborations
    http://munews.missouri.edu/news-releases/2012/0919-k-12-students-to-receive-free-high-tech-mapping-software-courtesy-of-mu-geographer%E2%80%99s-collaborations/
    K-12 schools and certified youth programs in Missouri now have free access to data and detailed maps provided by a Geographic Information System (GIS), thanks to the Missouri Geographic Alliance, which is hosted by the University of Missouri. The GIS consists of interactive maps where satellite images can be overlaid with data from thousands of topics to show regional variations and changes over time.
  • Kidcore: Creating Mobile Games for a New Generation
    http://www.kidcore.net/en/teaser/
    Kidcore builds mobile apps combining education with entertainment while offering parents the possibility to track their child’s daily activity.
  • Labster Gamifies Bio-Tech Teaching So Students Can Use Their iPads To Blow Stuff Up
    http://techcrunch.com/2013/06/28/labster/
    Labster, a copenhagen, Denmark-based company has created an entire virtualised laboratory for teaching bio-tech students without the need to purchase expensive lab equipment or conduct potentially hazardous experiments in reality. Labster also argues that another advantage of using a software simulation of lab experiments vs the real deal is it allows more of the molecular processes to be made visible via interactive molecular 3D animations — instead of the real thing being obscured behind the walls of the machinery.
  • Learning platform uses quiz concept
    http://phys.org/news/2013-04-platform-quiz-concept.html
    The Norwegian-developed Kahoot! learning platform enables multiple students – each with their own smart phone, tablet or laptop – to play together simultaneously on a single large
    screen. The teacher draws on the kids' competitive drive and obtains immediate feedback on what they've retained from the lesson.
  • MIT’s Free Creative Learning Class Teaches You How to Learn Almost Anything
    http://lifehacker.com/5981970/mits-free-creative-learning-class-teaches-you-how-to-learn-almost-anything
    The MIT Media Lab is offering a free course this spring called “Learning Creative Learning,” to share technologies and activities that engage kids in creative learning experiences. Rather than just open the course to a small subset of students as was done in the past, they are opening it up to anyone online.
  • 9 Dependable Destinations for Online Tutoring
    http://mashable.com/2013/08/20/online-tutoring-resources/
    There are now many great online resources students can turn to when they are having trouble understanding concepts in the classroom. This list describes nine of the best online tutoring/learning resources Mashable writers have found.
  • Norwegian Crowdfunding Platform Fønd Gets Projects Moving
    http://www.arcticstartup.com/2013/08/30/norwegian-crowdfunding-platform-fønd-gets-projects-moving
    A new crowd funding startup called Fond has launched in Norway to support technology entrepreneurs by allowing them to get answers, feedback and insight directly from backers and adjust or adapt products with the information the market insight provides.
  • Open Study
    http://openstudy.com/
    OpenStudy is a social learning network to connect students worldwide who are studying the same topics, encouraging peer-to-peer learning.
  • Opera browser sees central role in Facebook-led Internet.org
    http://techcircle.vccircle.com/2013/09/02/opera-browser-sees-central-role-in-facebook-led-internet-org/
    Norwegian Internet browser maker Opera Software expects its data-light mobile phone browser will play a central role in a Facebook-led project aimed at bringing Internet access to third-world consumers, Opera’s CEO told Reuters.
  • Playing Games In School
    https://www.edsurge.com/guide/gaming
    EdSurge compiles their best articles describing game-based learning as well as a list of the best game-based learning products they’ve found on the market broken up into the following categories: Edugame Classics (designed to support learning), New Kids On the Block (designed to support learning), Mainstream Games In Edu (commercial products with a learning twist), and Games That Teach Game Making (what students need to learn).
  • Serious Games Interactive
    http://www.seriousgames.net/themes/sgi/images/pdf/academiceducationbrief.pdf
    Serious Games Interactive is a research-based developer of educational computer games based in Denmark. This pdf of case studies explains how they are working with various k-12 schools to implement a game-based learning approach, where people act, think and experience in a virtual world rather than merely being thought by a teacher.
  • Social Networks and Resources for Educators Directory
    http://www.educationdive.com/directories/social-networks-and-resources-for-educators/
    Whether you want to improve your classroom, your contact list or your professional know-how, Education Dive has assembled this directory to help educators evaluate some of the best online networking resources available.
  • Tech companies launch new app contest
    http://www.neurope.eu/article/tech-companies-launch-new-app-contest
    Chinese tech giant, Huawei has teamed up with Microsoft and the European Young Innovators Forum to hold a competition challenging youth developers to design innovative mobile applications to foster social inclusion. They hope to foster more youth entrepreneurship in Europe.
  • Technology In Schools: Who Does It Best, China Or The U.S.? (INFOGRAPHIC)
    http://www.huffingtonpost.com/2013/01/28/technology-in-schools-who_n_2568413.html
    A new survey from Dell took a look at education technology in the U.S. and in China, and found that Chinese students spend more time using technology in school than American students and Chinese students say their teachers are more tech savvy than they are.
  • Tora Aasland: Opening by the Norwegian Minister of Research and Education
    http://vimeo.com/64706232
    Norwegian Minister of Research and Education Tora Aasland discusses the importance of ICT in education.
  • 12 learning management system providers and what they bring to classrooms
    http://www.educationdive.com/news/12-learning-management-system-providers-and-what-they-bring-to-classrooms/97613/
    This article lists 12 commonly used learning management systems, to explain the capabilities each provides. The LMS's have often very poor accessibility. This affects both children with disabilities, but also children with parents with disabilities.
  • 20 Educational Games for Younger Students
    http://edudemic.com/2013/02/20-great-play-based-learning-apps-for-younger-students/
    This list of educational apps outlines great games to aid in learning on-the-go.
  • Unhangouts
    http://dmlcentral.net/blog/philipp-schmidt/unhangouts
    Unhangouts encourage students to explore their passions, and band together with others to tackle problems they care about. Cofounder of P2PU is working to create an online model of the unhangout that mimics an unconference where the agenda is not fixed, but participants can add sessions or float between different rooms. The platform is built an open source platform that leverages Google Hangouts.
  • Why do we want a flexible phone?
    http://www.technologyreview.com/view/510796/why-do-we-want-a-flexible-phone/
    Contributor for the MIT Technology Review weighs in on the appeal of flexible smartphones as a novel idea, but its value will be determined based on its utility, which has yet to be demonstrated.
  • Why we should teach kids to code http://www.aftenposten.no/meninger/kronikker/Hvorfor-larer-vi-ikke-barna-vare-a-kode-7157804.html#.UjwNlRbNr9U Norwegian article about the importance of teaching kids about how technology works. - jostein.kvisteroy jostein.kvisteroy Sep 20, 2013